Three days
Schedule
Day 1
Thu · May 14Craft09:30
Opening — why the web still feels alive
Nadia Okonkwo · Keynote10:30
Design systems that don’t calcify
Priya Menon · Systems11:45
Type on screens, finally good
Theo Nakamura · Type14:00
Motion as meaning, not decoration
Hana Sato · Motion16:00
Workshop — building a WebGL scene
Sam Okoro · Hands-onDay 2
Fri · May 15Performance09:30
The performance budget as a design tool
Bruno Alves · Perf10:45
Accessible by construction
Mira Kessler · A11y12:00
Creative code in production
Léo Marchand · Creative14:30
AI in the design loop, honestly
Nadia Okonkwo · AI × UX16:15
Panel — what breaks at scale
All speakers · PanelDay 3
Sat · May 16The edge10:00
Rendering on the edge, for real
Bruno Alves · Edge11:15
The next interaction paradigm
Léo Marchand · Interaction13:30
Unconference — pitch your session
You · Open16:00