Three days

Schedule

Day 1

Thu · May 14Craft
09:30

Opening — why the web still feels alive

Nadia Okonkwo · Keynote
10:30

Design systems that don’t calcify

Priya Menon · Systems
11:45

Type on screens, finally good

Theo Nakamura · Type
14:00

Motion as meaning, not decoration

Hana Sato · Motion
16:00

Workshop — building a WebGL scene

Sam Okoro · Hands-on

Day 2

Fri · May 15Performance
09:30

The performance budget as a design tool

Bruno Alves · Perf
10:45

Accessible by construction

Mira Kessler · A11y
12:00

Creative code in production

Léo Marchand · Creative
14:30

AI in the design loop, honestly

Nadia Okonkwo · AI × UX
16:15

Panel — what breaks at scale

All speakers · Panel

Day 3

Sat · May 16The edge
10:00

Rendering on the edge, for real

Bruno Alves · Edge
11:15

The next interaction paradigm

Léo Marchand · Interaction
13:30

Unconference — pitch your session

You · Open
16:00

Closing — build something on Monday

Priya Menon · Keynote
Get your ticket